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I’m fairly new to game development and currently facing a problem.
I create my objects in Blender and usually export them as glTF files. In one particular object, I’ve included a PNG texture with some transparent areas. To handle the transparency, I opened the shading tab in Blender and connected the alpha channel of the image (check out the screenshots).
However, when I import the object into Godot, it doesn’t appear at all. I even attempted importing it as a .glb file, but then the transparent areas turn black.
Considering that I’ve seen many Godot games that used objects with transparent areas, I assume there must be a simple solution that I’m overlooking!
I added some screenshots and hope they help.
Thank you so much!