importing objects with tranparent areas (PNG)

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:bust_in_silhouette: Asked By echo

Hi there,

I’m fairly new to game development and currently facing a problem.

I create my objects in Blender and usually export them as glTF files. In one particular object, I’ve included a PNG texture with some transparent areas. To handle the transparency, I opened the shading tab in Blender and connected the alpha channel of the image (check out the screenshots).

However, when I import the object into Godot, it doesn’t appear at all. I even attempted importing it as a .glb file, but then the transparent areas turn black.

Considering that I’ve seen many Godot games that used objects with transparent areas, I assume there must be a simple solution that I’m overlooking!

I added some screenshots and hope they help.

Thank you so much!

Screenshots: Godot import objects with transparent texture - Album on Imgur

enter image description here