Improve 3D Viewport Navigation on Android (Similar to Prisma3D & Magic Engine)

Godot Version

4.4.0.beta.3

Question

` Currently, the 3D viewport navigation in Godot 4 on Android relies on a dual-joystick system, which makes it difficult to precisely move around and edit 3D scenes. Many mobile 3D modeling apps, like Prisma3D and Magic Engine, use an intuitive touch-based navigation system that allows smooth control using just fingers. I propose adding an alternative navigation mode in Godot’s Android editor that includes:

One-finger drag → Rotate the camera

Two-finger drag → Pan the viewport

Pinch zoom → Zoom in/out

Double-tap on object → Focus on it

This would make 3D development much more accessible and user-friendly for mobile users. Would it be possible to integrate such a feature into a future update? I’d love to hear feedback from the community and developers on this idea! `

Here is for proposals: GitHub - godotengine/godot-proposals: Godot Improvement Proposals (GIPs)

One note: if you submit your proposal, don’t expect it to be implemented in a short time, because there are currently over 5,000 open proposals and even after it is done (let’s hope it is done) it won’t be implemented until 4.5, because the engine is currently in beta for version 4.4 and beta versions are a feature freeze, so there won’t be new features before the 4.5 update.

Yes i already put a request there too but still no one have seen or viewed it idk why☹️thatswhy i uploaded it here to so someone can see it.