Godot Version
4.4.0.beta.3
Question
` Currently, the 3D viewport navigation in Godot 4 on Android relies on a dual-joystick system, which makes it difficult to precisely move around and edit 3D scenes. Many mobile 3D modeling apps, like Prisma3D and Magic Engine, use an intuitive touch-based navigation system that allows smooth control using just fingers. I propose adding an alternative navigation mode in Godot’s Android editor that includes:
One-finger drag → Rotate the camera
Two-finger drag → Pan the viewport
Pinch zoom → Zoom in/out
Double-tap on object → Focus on it
This would make 3D development much more accessible and user-friendly for mobile users. Would it be possible to integrate such a feature into a future update? I’d love to hear feedback from the community and developers on this idea! `