Godot Version
4.2.1 Stable
Question
In the AnimationTree, using a BlendSpace2D, can someone please explain to me the difference in the Blend modes between Discrete mode and Carry mode? The documentation makes them sound different, but in testing them they seem identical, so I’m very confused.
The documentation states: “if you want to keep the current play position when switching between discrete animations, there is a Carry mode.”
I thought that “keep the current play position” would mean that the next animation would continue from the same frame value that the current animation was at, but this doesn’t seem to be the case. Both Discrete and Carry seem to reset to frame 0. So what does it do then?