Inconsistent Bounce Sizes with Cast Ray

have you had any progress?

Making the ball larger seems to fix it, the small default of 10 px radius for it’s CircleShape works fine. I’d also recommend increasing the contact solver bias to 1.0 on the BallCollision.

Cast Ray, has inconsistent bounce as part of the algorithm employed. It is noted as a problem in the source code but should probably be in the documentation somewhere.

Are you able to raise the physics rate to 120 fps or even 240 fps and then not use cast ray?

i made a pr that fixes the issue
its not implemented yet
also that doesnt fix it