Inconsistent Collisions Between CharacterBody2D and RigidBody2D

Godot Version

4.3

Question

I have a pretty simple scene setup with a CharacterBody2D and a RigidBody2D and have the RigidBody2D body_entered signal being fired whenever a player or the Tilemap collides with it. However, I’m not sure as to why the character collisions are only being detected sometimes. I have the max collisions detected set to 20.