Inconsistent springArm3D interaction with blender model

Godot Version

4.7

Question

Ive imported a house model into blender where the collisions with the model seem to be inconsistent with the springArm3D, where the spring arm will occasionally and only partially react to the model, is there a way to remedy this?

Yes.

But you haven’t given us enough information to tell you what that is.

iv’e pretty much given you the whole senario, but i figured it out, if you enable backface_culling on the collision shape it allows the collision to be enabled on both the inside and outside of the model

That’s one solution. Glad you got it working.