Godot Version
4.3-mono
Question
I am currently building a fairly simple 2D game using Godot with C#. All my game does on a technical level is load & animate textures and load a few small sub-scenes within the main scene. I’ve already tried to optimize my texture file sizes as much as possible as well as remove any unused content from the project directory. Since there’s no further complicated logic going on (No physics, 3d models, etc. are being used), I was wondering why my game takes around 35 seconds to first render (From window open to the actual game being rendered).
I’ve tested this on two different Windows-based machines, but the load times are around the same.
Can this be solved through further optimization? If so, what are recommended steps to optimizing 2D Godot games, as I haven’t found many helpful articles so far.
Thank you.