Initialized scene is corrupted. Why?

Godot Version

4.4.1

Question

Using cmd + R, i run TimeLapseCutscene where i get an error in my script. I noticed that $Home node is null so i checked the remote scene and remote scene doesn’t look anything like my local scene. I can’t figure out what is causing this. (See pictures attached)

So I copied all children into a new scene and attached the same script to the new scene and everything works fine in the new scene. What is happening to the TimeLapseCutscene?

So this command runs the current scene ONLY.

Is there a reason you scribbled out all the Autoloads in your screen shot of your Remote scene? Every node is there because you put it there - whether you realize you did or not. Either by creating an Autoload or activating a plugin that created an Autoload.

If your Home scene is null, that’s likely because you are relying on some code outside of TimeLapseCutScene to initialize it.

It’s hard to diagnose this, as you didn’t show us the scene tree to the original scene, and you obfuscated what you did show us. Based on that, I’d say if it works, take the win.

So this command runs the current scene ONLY

I’m aware that CMD + R runs the current scene only and that is indeed what i want. To run and test the TimeLapseScene only. Everything else in the scene tree is an Autoload which doesn’t change anything for TimeLapseScene on _ready.

The first screenshot of TimeLapseScene is the local scene tree, not a node inside another scene as you suspect. You can see in the remote tree that it is directly under root. I have provided everything around the problem.

You’re inferring a lot here. I do not suspect hat. I’m saying you moved it, but only showed us one screenshot.

You also have not provided any code.

Perhaps someone else with more experience will be able to help you with what you have provided. I do not have enough information to help you solve your problems.

Good luck.