Input map joypad event button changes in web build

Godot Version

v4.6.3.stable.official [7d41c59c4]

Question

Hi,

I use a PS5 controller on my PC and in the Godot editor the cross button works for jumping. However, after I create a web build and upload it to itch.io it changes somehow and the cross doesn’t do anything, the character jumps by pressing the square button.

The jump event looks like this in Input Map:

Is this even Godot related? Has anyone had this issue?

See if it presses “A” on other online controller tests?

OK, so it is not a Godot issue, the buttons are all switched up.

I have a lead now, thanks for the idea!