InputEventScreenTouch wrong position problem

Godot Version

4.2.2

Question

Viewport resolution: 1280 x 720
When I use InputEventScreenTouch.position it returns the touch position in the viewport the node is in, using the coordinate system of this viewport… which completely breaks if I set up Camera2D limits (I don’t want to player see anything at y+).
Is it possible to make InputEventScreenTouch use a global position? This problem which I have appears only if I use Camera2D limits.
I need it to draw a line from player position and position where player pressed on screen. I have problems only with “InputEventScreenTouch” I don’t have any problem with mouse input at all.
Thank you in advance.