I have an animation player on a scene(Its a spotlight that turns on and off using the animation) that I instantiate and duplicate in another scene(Level scene).
through that Level scene, I want to activate the same animation on the spotlight duplicates in sequence (i.e., one instance plays, then after a delay, another plays, and so fourth)
but every time, I play the animation player in one of the instances it plays in all of them at the same time.
does someone know how can I separate them so each of the instances has a unique animation player?
I tried to make the animation players unique, it still does not work.. I even made a script that changes every node that is used in the animation to have a different suffix (spotlight0..1..2 etc.) and then changed every animation track path to match the new name, still does not work XD
Should I just work with Tweens?
any ideas will be very appreciated, I’m stuck on this problem for way too long, its not even a main part of my game, its just aesthetics XD
Thanks anyways ~ Orin
I had pretty much the same problem before and got no useful information.
I just gave up and ended up using a different approach that didn’t use AnimationPlayers. I’m not sure why this happens, as it doesn’t appear to be documented behavior.