Interactive Gas simulations

Godot 4.3

Does anyone know how to add realtime Interactive fog/gas if possible. Something like how it works in the first fight of Black Myth: Wukong.

I believe you´re looking for a dynamic approach, what would be done with fluid simulation and cellular automata. But it would be too process intensive.

What was made in black myth: wukong looks more like a trick. They added a fog on the ground to simulate the clouds in heaven and added particles when the attacks or dodges are executed. The illusion that they are the same thing is achieved by using the same material for the fog and for the particles.

Imagine that like the 2D fog added in explosions with particle system but in 3D with a PBR material

So then how do you do it in Godot 4