"Invalid call. Nonexistent function 'travel' in base 'Nil'."

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By PizzaOnFire99125

I was perfect as I could possibly be with the code but for some reason every time I try to play the game it just breaks. It says “Invalid call. Nonexistent function ‘travel’ in base ‘Nil’.” So I’m pretty sure I gotta reinstall Godot because there’s legit nothing wrong with the code. I triple checked and it should be working just fine. The issue is with the onready var animationState but that doesn’t make sense because there’s nothing wrong with that line of code. No typos, no anything. I just want the animations to play when they are moving and not moving. Can someone please tell me what the heck is wrong with this before I throw my computer out the window? Thanks.

extends KinematicBody2D

const ACCELERATION = 500
const MAX_SPEED = 80
const FRICTION = 500

var velocity = Vector2.ZERO

onready var animationPlayer = $AnimationPlayer
onready var animationTree = $AnimationTree
onready var animationState = animationTree.get("perameters/playback")

func _physics_process(delta):
	var input_vector = Vector2.ZERO
	input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
	input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
	input_vector = input_vector.normalized()
	if input_vector != Vector2.ZERO:
		animationTree.set("parameters/Idle/blend_position", input_vector)
		animationTree.set("parameters/Walk/blend_position", input_vector)
		velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
		velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
	velocity = move_and_slide(velocity)
:bust_in_silhouette: Reply From: jgodfrey

there’s legit nothing wrong with the code

You sure about that? Do you see anything wrong here?

    onready var animationState = animationTree.get("perameters/playback")

Hint: perameters should be parameters.

my god
I’m so dumb XD
I’m sorry there was a typo.
Lol, thanks so much.

PizzaOnFire99125 | 2020-12-07 00:56