Im trying to make raycast for the player and an enemy with the script
if RayCast.is_colliding() and RayCast.get_collider() == player:
kill()
however it doesnt work bcs of this error’
Im trying to make raycast for the player and an enemy with the script
if RayCast.is_colliding() and RayCast.get_collider() == player:
kill()
however it doesnt work bcs of this error’
The best way I’d do this is to put the player into group “player” then I’d use this code:
if RayCast.is_colliding():
var collider = RayCast.get_collider()
if collider.is_in_group("player"):
kill()
Is player valid at that point? It seems like player is not valid.
player is a @onready node for “CharacterBody2D”
Didnt work
Probably going to have to post your entire code. Along with your scene tree.
Ill do it later. Mabye another day
Your player variable is a string instead of a node.
Maybe you defined player like so
@onready var player = "Player"
# A string, not a node named Player
@onready var player = $"Player" # fixed
# The $ will try to get the node named Player
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