"Invisible" error pops up from animation_tree

Godot Version

4.6

Question

Uhm hiii hi, look at the error that pops up when transitioning from idle to walk (blend2Dspace both)

E 0:00:02:039   set_parameter: Condition "!process_state->tree->property_parent_map.has(node_state.base_path)" is true.
  <C++ Source>  scene/animation/animation_tree.cpp:91 @ set_parameter()

I can’t see any visual error in my game, wich is weird but i dont want to leave “invisible” errors all the way so can anyone help me with this one? Just by reading the error, I cant figure out what is missing…

Seems to be fixed and coming with Godot 4.7

Oh… oh well let’s hope it’s fixed soon, thank you a lot n_n.