Godot Version
4.6
Question
Uhm hiii hi, look at the error that pops up when transitioning from idle to walk (blend2Dspace both)
E 0:00:02:039 set_parameter: Condition "!process_state->tree->property_parent_map.has(node_state.base_path)" is true.
<C++ Source> scene/animation/animation_tree.cpp:91 @ set_parameter()
I can’t see any visual error in my game, wich is weird but i dont want to leave “invisible” errors all the way so can anyone help me with this one? Just by reading the error, I cant figure out what is missing…
Seems to be fixed and coming with Godot 4.7
opened 02:55PM - 26 Oct 25 UTC
closed 11:21AM - 14 Mar 26 UTC
bug
topic:animation
### Tested versions
Reproducible in:
v4.5.1.stable.mono.official [f62fdbde1]
v4… .6.dev.mono.custom_build [f50d7fa]
### System information
Godot v4.6.dev.mono (f50d7fa) - Windows 11 (build 22621) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 32.0.15.8129) - Intel(R) Core(TM) i9-9820X CPU @ 3.30GHz (20 threads) - 127.6 GiB memory
### Issue description
`Capture` blend mode used in `BlendSpace1D` and `BlendSpace2D` produces errors when animation is switched for the first time:
```
E 0:00:03:470 AnimationNode::set_parameter: Condition "!process_state->tree->property_parent_map.has(node_state.base_path)" is true.
<C++ Source> scene\animation\animation_tree.cpp:91 @ AnimationNode::set_parameter()
```
### Steps to reproduce
You can use the attached MRP. This project implements animations for four directions. You can switch between animations using arrow keys. If `Capture` blend mode is used, errors occur when switching animations.
[2025-10-21.22-58-49.mp4](https://private-user-images.githubusercontent.com/9061796/503867489-55611ef2-b43d-4139-9619-fa2d78c00969.mp4?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NjE0OTA2MzIsIm5iZiI6MTc2MTQ5MDMzMiwicGF0aCI6Ii85MDYxNzk2LzUwMzg2NzQ4OS01NTYxMWVmMi1iNDNkLTQxMzktOTYxOS1mYTJkNzhjMDA5NjkubXA0P1gtQW16LUFsZ29yaXRobT1BV1M0LUhNQUMtU0hBMjU2JlgtQW16LUNyZWRlbnRpYWw9QUtJQVZDT0RZTFNBNTNQUUs0WkElMkYyMDI1MTAyNiUyRnVzLWVhc3QtMSUyRnMzJTJGYXdzNF9yZXF1ZXN0JlgtQW16LURhdGU9MjAyNTEwMjZUMTQ1MjEyWiZYLUFtei1FeHBpcmVzPTMwMCZYLUFtei1TaWduYXR1cmU9YmVhNTNlMzJlMzI3ZThhNDgwMjhlMWFkNjlmZThmM2MzNDdjZTlmZjNmMTFhYTkxNmE3MWFjYTI3NDYxZWM4MCZYLUFtei1TaWduZWRIZWFkZXJzPWhvc3QifQ.v_914XbUxp14lp1eNnVJDPy0d1BwC84EibuFygcS710)
### Minimal reproduction project (MRP)
[BlendSpace2D.zip](https://github.com/user-attachments/files/23031731/BlendSpace2d.zip)
Oh… oh well let’s hope it’s fixed soon, thank you a lot n_n.