Godot Version
4.4.1
Problem
1. Problem Description:
Hello everyone,
I am encountering an issue with a dynamically created Sprite3D that contains a SubViewport where a Label is supposed to be displayed. Interestingly, a manually created setup with the same node structure works perfectly.
2. What I Have Tried So Far:
- I verified the visibility of all relevant nodes (
Sprite3D,VBoxContainer,HBoxContainer,Label). All of them are marked as visible. - I checked the positions of the nodes, and they are within the camera’s view.
- The
SubViewportsettings are configured as follows:set_update_mode(SubViewport::UPDATE_ALWAYS)set_clear_mode(SubViewport::CLEAR_MODE_ALWAYS)set_transparent_background(true)
- I ensured the order of adding nodes is correct, and all properties are set before adding them to the scene.
- A static label outside the
SubViewportrenders as expected.
3. Code Example:
Here was a minimal example that reproduces the issue:
4. Expected Behavior:
The label should be visible within the generated SubViewport.
5. Actual Behavior:
The label is invisible at runtime. There are no error messages in the console.
6. Question:
Does anyone have an idea why the label is invisible at runtime, even though the same structure works fine in a manually created setup? Are there any known issues with dynamically created SubViewport nodes or Sprite3D?
Thank you in advance for your help!