Invitation : Septagon Game Jam

Hey everyone,
I’m excited to invite you all to the first-ever Septagon Game Jam! It’s on Itch by the way. This is a one-of-a-kind game jam where every character, prop, and backdrop must be crafted from seven-sided polygons – that’s right, septagons only!

The jam will take place during the last week of September, and while it’s not listed on the jam calendar just yet, I wanted to give you all a heads-up so you can start brainstorming ideas. This is a great opportunity to flex your creativity and design skills within a unique constraint, whether you’re an experienced dev or just starting out.

Key Details:

Date:[date-range from=2024-09-21T12:00:00 to=2024-09-28T19:00:00 timezone="America/Chicago"]

(mark your calendars!)
Theme: TBA
Objective: Create a game in a week using any game engine, where all visual elements are built from septagons.
Rules:
Only septagons can be used for characters, props, and backdrops.
No crude or NSFW content.
Most importantly, have fun!

There are no prizes – just a chance to challenge yourself, connect with other game developers, and share something truly unique with the community.

I hope to see a lot of you participating and can’t wait to see what amazing creations you come up with. Feel free to spread the word and let others know about the jam. Let’s make the Septagon Game Jam something special!

Here is a link to the discord server!
Happy Jamming!

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Here are some common questions and answers to help you get ready for the jam. These should clarify the rules and provide a few tips to ensure you’re well-prepared. Let’s dive in!

Do all the elements in my submission need to be seven-sided?

Not everything in your submission needs to be seven-sided, although the majority of game objects should be composed of seven-sided polygons. There are a few exceptions to this rule that allow for more creative freedom:

Text: You’re free to use any typeface and formatting for in-game text without worrying about adhering to the seven-sided rule. This applies to UI elements, dialogue, and any other text displayed within the game.
Textures and Pixel Shading: While the primary shapes in your game must be septagons, you can include smaller, non-septagon shapes within those septagons as part of your textures or shading. For example, you might have a septagon with intricate designs inside it. As long as these designs are contained within the boundaries of the septagon, you’re in the clear.
Visual Effects: Effects like lighting, particles, and other visual enhancements are not bound by the seven-sided rule. This means you can use a variety of effects to enhance the look and feel of your game without worrying about keeping them septagonal.
Can I create a character using multiple septagons?

Yes, you can! Just make sure that if you’re using two or more septagons, there’s a clear division between each one. This could be done through empty space, a shadow, or some kind of border.

Any tool recommendations for creating game art with septagons?

Definitely! Inkscape is great for this because it lets you build custom polygons and adjust each vertex’s position. GIMP is another solid, free option, though I find Inkscape easier to use.

How should I prepare for the jam?

Make sure your systems and tools are ready to go, especially if you’re working solo. If you’re teaming up, the best place to organize is on our Discord Server, but you can also connect through the Community board on this page. Once your team is set, decide on the tools you’ll use (Game Engine, Version Control, Design Documentation, Image Editing, etc.). It’s a good idea to set up your game’s page on Itch.io early. Even if you’re not sure of the theme or game type, having the page ready will save you time and stress at the end of the jam.

The Septagon Game Jam starts this Saturday (September 21) and I couldn’t be more excited!
Let’s Go!!!