This question has been prompted by the ongoing AI discussions on these forums and elsewhere. When users of this tech are asked why they use it, I’ve noticed they often state that it helps them develop games faster or more efficiently. The question I’m asking is whether this is actually a benefit.
I’ve made comments before talking about how the more prolific AI game creators I’ve seen don’t appear to be very successful, but I never dove into the data to find out if that was an industry-wide trend, or isolated to just the most egregious examples of “AI slop”.
Pulling data from Steamdb’s releases page we can see a sharp increase in the overall number of released games in 2024 and 2025 compared to previous years. However, this increase seems localized to what Valve considers “limited games”.
I single out 2024 and 2025 specifically as these are the two full years most affected by the recent AI boom, and I think it’s fair to attribute the increase in released games to the increased “speed and efficiency” of AI-assisted game development. From 2019-2023 (the pre-AI Steam Direct era), we saw a year-on-year increase in the number of released games in the approximate range of 1,000-1,800 games/year. In the past two years, we’ve seen a growth of 4,487 games in 2024, and 2,921 games in 2025; we are almost halfway through 2026 and by my estimation we’re on track for a growth of 2,672 games by year end.
Naturally, reviews in all brackets have seen more growth in 2024-2025 than prior years, but reviews in the 0-99 range seem to have increased more per-capita than reviews in the 100-500+ range. This suggests that while some AI games are getting favorable numbers of reviews, the majority are getting 99 or less, with a less-favorable ratio than non-AI games.
To simplify the math involved, I’ll take a smaller sample of the data:
- In 2023, 14,045 games were released total, 4,336 had reviews in the 1-9 range, and 1,167 in the 500+ range.
- In 2024, 18,532 games were released total, 6,212 had reviews in the 1-9 range, and 1,391 in the 500+ range.
- That’s a 31.9% increase to total games released,
- A 43.2% increase to games with 1-9 reviews,
- A 19.1% increase to games with 500+ reviews.
Again, this is just a snapshot, the full data on the website linked at the top shows the rest. Also, apologies if the math isn’t 100% right, I’ve checked it multiple times, but I was never taught statistical math.
This snapshot correlates with my observation that games released during this “AI era” are getting worse reviews on average. I don’t have the data to check if this correlates with worse sales, for purposes of this post I’m just going to assume it does. If this trend is caused the performance of AI-developed games, then it suggests that any advantages gained from the “speed and efficiency” of AI game development do not translate to better performance on Steam.
Now, I made this post just to share the data and my inferences made from it, so I’m not going to speculate on why the AI-developed games may be performing worse than traditionally-developed games, but I’m happy to discuss that in the comments.
Also, if anyone’s got suggestions on how I could display this data better, please let me know.




