I have been attempting to use the C# .NET UDP communication in my game. It works fine on the Godot simulator. The app which is sending out the multicast packets and the unicast data packets is running on another computer communicating over WiFi. When running the app in the Godot simulator, everything works well.
When the project is exported to IOS no multicast or unicast packets are received. Is this a known issue?
I have obtained the multicast entitlement from Apple. So that shouldn’t be the issue. FYI- That entitlement is added to the project using Xcode AFTER the export by going into the “Signings and capabilities tab” and clicking on “+ Capability”