Hi I’ve read a few threads related to Godot and mobile and general, but I would like to know how Godot is for F2P mobile games in general and for monetization etc, I’ve read it struggles in this department.
Godot is Great for any type of game, unless you go to extremes, but even when you push it to extremes you can create games that look like they even werent made in godot.
About monetization, it is very much possible, there are a lot of plugins for the engine, so that wouldn’t be an issue, and if no plugin exists for the thing, its pretty easy to make one. So i would take that as yes, its good.
About how many plugins are there, I dont know, i havent looked that much into this kind of stuff, but I am sure there will be atleast a few.
Thanks, I’ve read/heard that when games start to become more complex/full production the engine can become difficult to work with and it’s difficult to work with the apis and monetize in Godot 4 for mobile etc.
Ah, well the complex part heavily depends on your development aproach. There is Inheritance and Composition, both have their own benefits, I personally mix the two(dont do that if possible). Composition is basically have each thing be its own, so its not that complex to navigate and also maintain.
And yes while the apis can be hard to work with, the community for godot is large, and growing each day! So there are plenty of people to help with things. Either here on forum or almost anywhere else.