I had a lot of fun pouring in my findings about 3D Modeling Topology and explore ways to communicate them back then when I did this: Watch Topology Shifting Keys | Streamable
Basically presentations about a topic with content that expands as much as I have to provide and the user is curious about, but keeps some simplicity on the surface.
I don’t know what should I use to redo it and do more of these, nowadays.
A friend suggested RayLib and unlike then I now can code some but I still appreciate having an interface. I loved Flash for providing a visual way to interact and organize content along with the behavior setting.
While what I’m after is not exactly a game, seems to be Godot could be a good candidate for me to develop these, so I decided to come by to ask:
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Have you seen someone doing similar presentations with Godot? Maybe a great point and click game reference with Godot?
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Are there common caveats that could impact this? Dunno, font support, vector support, video and image support.
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I’m thinking at some point I might have some complex presentation and I want to change things around, how fair is Godot when it comes scene management, to allow such reshuffling and relinking and update of content?
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I assume I can easily send the final product to someone, will it also be fairly easy to embed on the web?
Cheers!
prb