Is Godot an fair replacement for Flash, for something like this?

I had a lot of fun pouring in my findings about 3D Modeling Topology and explore ways to communicate them back then when I did this: Watch Topology Shifting Keys | Streamable
Basically presentations about a topic with content that expands as much as I have to provide and the user is curious about, but keeps some simplicity on the surface.

I don’t know what should I use to redo it and do more of these, nowadays.
A friend suggested RayLib and unlike then I now can code some but I still appreciate having an interface. I loved Flash for providing a visual way to interact and organize content along with the behavior setting.

While what I’m after is not exactly a game, seems to be Godot could be a good candidate for me to develop these, so I decided to come by to ask:

  • Have you seen someone doing similar presentations with Godot? Maybe a great point and click game reference with Godot?

  • Are there common caveats that could impact this? Dunno, font support, vector support, video and image support.

  • I’m thinking at some point I might have some complex presentation and I want to change things around, how fair is Godot when it comes scene management, to allow such reshuffling and relinking and update of content?

  • I assume I can easily send the final product to someone, will it also be fairly easy to embed on the web?

Cheers!
prb

Godot is great, it allows everything of your question.

Thanks. I did a quick test and took me much more time to just load an image in Raylib. So I think I’ll embrace the fact I can have a UI with Godot for now.

Cheers

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Just to clarify this for someone else looking into this. Godot doesn’t not support rendering of vector images, which is a shame. One can import them and they are rasterized.

Cheers

alt

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I am quite happy that I was able to acquire most of the components I need to rebuild that in Godot in couple of days.
https://probiner.x10.mx/clicker_A/index.html