Is Godot friendly? I’m doing research for a game engine to use, and I’m not sure whether or not to use Unity or Godot. I have used RPGMaker for a few years so I’m most familiar with that. I’m not used to making 3D games, I have never even attempted so this is just an experiment.
What would you recommend? Is there anything I should be aware of, regarding the engine itself and GDScript? Thank you to anyone that replies :')
I have enjoyed it, and found the community helpful and a good amount of resources for most problems.
I haven’t used it for 3D only 2D so I can’t speak into that area of things. I’ve enjoyed the gdscript syntax and it is clear and easy for me to follow. I am a hobbyist programmer so for me I dont have a wide breadth of understanding of different languages or functionality of other languages, so I can’t compare.
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Godot is reasonably friendly. There is a LOT of consistency between its 2D API and its 3D API, provided you limit your assumptions. For example, if you use vector math in 2D rather than directly using X and Y coordinates under the assumption that you will always be in 2D, then much 2D code carries over directly to 3D (or with minor modifications).
I have not found any deal breakers with Godot’s 3D engine. It has quirks, but the developers are constantly addressing them as they are reported.
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