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Hi, I’m just starting with Godot and I see a lot of people saying that physics is worse than Unity and that the performance is poor and not very useful for 3D and I was wondering if these issues would be resolved according to versions
Are you running into physics performance issues in your own project? If not, I wouldn’t worry about it too much.
Future Godot versions will always provide fixes and improvements to physics, but the current physics engine is already usable in production.
Calinou | 2021-12-14 13:49