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I have already created dozen objects under one general directory “res://Enemies/” and was loading them dynymically from string. Suddenly when I added another enemy to this directory, Godot refuses to load its path. Caps and underscores are all fine. When I try to preload instead, Godot autofills whole path as it would be correct, but after entering it Compiler throws error “Can’t preload resource at path xxx”. It only happens with this last enemy, other 12 under the same directory load and preload normally. I tried changing name, it doesn’t help. Please give me a hint what is going on.
Edit : after resetting the editor I can no longer reach scene I created - parsing error. I must jhave corrupted it somehow, how do I fix this ? Dependencies seem fine