Hello, beautiful people! I would like to ask a question if thats okay. Is it possible to "cut a hole" (photo) using godot's gui nodes(maybe some gui plugin idk). I know that it IS possible using shaders, but i would prefer to not go that route in case there is a better way to achieve it.
thank you very much! i was just searching in the wrong direction. For everybody else :
You can use clip children parameter (it acts as a mask, hiding its children when they get out of its bounds / sort of like a boolean in Blender)