Godot Version
Godot v4.3.stable
Question
I am trying to make a sphere that would be deformed by FastNoiseLite. The player would need stand on it
I have managed to make an array mesh into a sphere, but half of it is hidden because of culling. If i disable the culling, one half of the sphere has shadows reversed
The time it takes to generate isnt a problem since it happens rarely and the sphere is small