Godot Version
4.7
Question
I know godot had a rework for the skeleton constraint but i was wondering if there is something built’-in to have bones that jiggle, it’s going to be used for a tail for an animal
Or if there is a plugin for that
Yes. Built-in for 2D: SkeletonModification2DJiggle.
Docs:
That’s enough for an animal tail. I recommend you start with the built-in jiggle.
If the built-in feels limited (or you need negative skeleton scales), try SoupIK ; it has its own jiggle + IK/constraints for Skeleton2D.
Also quick tutorial for how to set up SkeletonModification2DJiggle
On your Skeleton2D:
SkeletonModificationStack2DSkeletonModification2DJiggle to that stackBone2Ds (your tail bones)Marker2D at the tip / rest pose)Thank you! this is exactly what i’m looking for, i’ll try the built-in ones and if those don’t give the result i want then i’ll use the plugin it looks promising