Godot Version
4.4.stable
Would it be possible to detect the collision between some GPUparticle2D and the lightoccluder2D, rather than just making the particle disapper/bound back?
4.4.stable
Would it be possible to detect the collision between some GPUparticle2D and the lightoccluder2D, rather than just making the particle disapper/bound back?
As far as I know, this is not supported by default, and you’d have to write it on your own, and it’s likely not something you can do in GDScript, but rather by modifying the engine with C++