Is it possible to order parent properties first, then child properties in the inspector?

Godot Version

4.2

Question

Is it possible to order parent properties first, then child properties in the inspector? I have a couple scripts that all extend a base class, and I’d REALLY like the base class properties to be listed in the inspector first. I think it’s going to be related to overriding the _get_properties_list() , but I can’t seem to find anything that works.

Is this even possible?

Turns out, I was over thinking it. I just created all the groups in the order that I wanted them in the base class. Then the extending class simply added it’s properties to the appropriate group.

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