Godot Version
Godot v4.4.stable - Android - Single-window, 1 monitor - OpenGL ES 3 (Compatibility) - Adreno (TM) 732 - (8 threads)
Question
I am using the Godot editor on my Android phone. Since the keyboard often covers most of the interface when using the Godot editor in landscape mode on my phone, I currently write code in the Acode app and then run it in Godot.
What troubles me now is that the Godot editor triggers the keyboard far too easily, especially when I’m checking runtime errors in my code.
I wish there could be a read-only mode that prevents the input box from popping up but still allows external code modifications and running the program.