Godot Version
v4.6.2.stable.official [71f334935]
Question
I have IntroScene and LevelScene. In IntroScene i have code:
func _ready() -> void:
ResourceLoader.load_threaded_request(LevelScenePath);
func _process() -> void:
var status = ResourceLoader.load_threaded_get_status(LevelScenePath)
if status == ResourceLoader.ThreadLoadStatus.THREAD_LOAD_LOADED:
showButtonNext()
In debug mode and in Windows export it works as expected:
IntroScene starts and after some time `showButtonNext` is called
But in Web export ‘ResourceLoader.load_threaded_request’ is blocking and Intro starts only after LevelScene in loaded.
Is it posible to load staff in background on web, or is that limitation on web export now?