Hello, I’m new to Godot and I trying to make a simple 2.5D character controller and I’m currently working on adding gravity but some reason my player is never considered on the flow by the is_on_floor() function. I know I’m probably missing something so any help would be grateful. I’ve already looked at previous times this has been asked but the issue is still occurring for me.
I think you can just remove the if not is_on_floor() check so the player is always experiencing gravity (to simulate gravity always holding the player down)
If you enable “Visible Collision Shapes” in the debug settings, are they at their correct positions?
And have you checked if setting the Fall_Speed value significantly lower has any effect on this?