Is Play Asset Delivery supported in Godot 4.2+?

Godot Version

4.2

Question

I am building an Android game that will probably take up 300mb in total.
It needs to be exported as an Android App Bundle. There is a size limit of 200mb.

I can figure out how to download the rest of the assets from a file hosting service. However I saw a thread where Play Asset Delivery was integrated into Godot 3 with the ‘install-time’ option.

I haven’t seen any documentation from Godot on this feature.
There was also another post about 2 years ago where another user was having an issue using this feature.
https://www.reddit.com/r/godot/comments/v79uv8/the_play_store_now_doesnt_allow_to_upload_apk/

I wanted to find out if anyone knew if this feature is still supported and/or updated for Godot 4.

1 Like

It looks like per the final comment on that PR:

The feature is supported automatically by using the AAB export format for instead of APK.

For testing purposes, I just created a 700mb game, exported it to an AAB and uploaded it to google play, and was able to find & install it from the internal testing on Google Play.

The one downside I can see with this that if your game is quite large, the initial download time will be kind of a pain, but for something like ~300mb it’s probably okay.

It’d be neat to see the other options for delivery supported, but I’m not sure how soon that will be implemented

(Using godot 4.2.2 stable for this example above)