Is Play Asset Delivery supported in Godot 4.2+?

Godot Version

4.2

Question

I am building an Android game that will probably take up 300mb in total.
It needs to be exported as an Android App Bundle. There is a size limit of 200mb.

I can figure out how to download the rest of the assets from a file hosting service. However I saw a thread where Play Asset Delivery was integrated into Godot 3 with the ‘install-time’ option.

I haven’t seen any documentation from Godot on this feature.
There was also another post about 2 years ago where another user was having an issue using this feature.
https://www.reddit.com/r/godot/comments/v79uv8/the_play_store_now_doesnt_allow_to_upload_apk/

I wanted to find out if anyone knew if this feature is still supported and/or updated for Godot 4.