I am building an Android game that will probably take up 300mb in total.
It needs to be exported as an Android App Bundle. There is a size limit of 200mb.
I can figure out how to download the rest of the assets from a file hosting service. However I saw a thread where Play Asset Delivery was integrated into Godot 3 with the ‘install-time’ option.
The feature is supported automatically by using the AAB export format for instead of APK.
For testing purposes, I just created a 700mb game, exported it to an AAB and uploaded it to google play, and was able to find & install it from the internal testing on Google Play.
The one downside I can see with this that if your game is quite large, the initial download time will be kind of a pain, but for something like ~300mb it’s probably okay.
It’d be neat to see the other options for delivery supported, but I’m not sure how soon that will be implemented