Godot Version
4.x
Question
I’m making an online game with a zelda-like dungeon layout. Instead of sending the layout to each player, I thought about sending a randomizer seed and just running the level generator on each client. I did some testing on the machines that I have available, but it’s far from exhaustive proof. Has anyone else done something similar or know for sure if a seeded randomizer will always yield the same set of numbers no matter the system it’s running on?