Is the launcher looking in the wrong place for the asset-library?

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:bust_in_silhouette: Asked By nimh

I’ve just downloaded and run Godot_v3.0.2-stable_x11.64.zip (The 64bit Linux version). When I start godot and try to open the asset library, it fails to open, with the message “Can’t connect to host: https://godotengine.org/asset-library/api”. If I try that URL in my web browser, I get a “page not found” error.

https://godotengine.org/asset-library/asset

does work in my browser. The failing address is hard-coded in:

editor/plugins/asset_library_editor_plugin.cpp

Should this address be changed, or is there something else going on here?

api refers to the interface used to connect to the asset library (programs usually do not access a site but something else that gives the data only).

The asset library works fine on my systems, do you have something that may be blocking godot connection?

eons | 2018-03-30 00:49