Is there a better way to set the physics on the TileSet?

Godot Version

4.6.1.stable.mono

Question

First I set the physics to one of the colors of the tilemap, and then I need to go with the brush one tile at time 'cloning' the already set physics. I wonder if there's any way I can just select the entire colo with already physics and set it on the others..

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This is good to apply the same physics to more than one tiles, actually useful when applying physics.

For now on I’ll do this, thanks.

But still maybe there’s a way to select multiple tiles with already physics and “paste“ them into another.

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