Is there a "Pass Through" CanvasItem blend option?

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:bust_in_silhouette: Asked By wombatTurkey
:warning: Old Version Published before Godot 3 was released.

I’m trying to find a “Pass Through” CanvasItem blend option.

For example, how it looks in photoshop:

The the image on the top is how it looks in photoshop.

The image on the bottom is how it looks in Godot​

I’ve tried all the CanvasItem Blend modes too. Mix, Add, Sub, Multi, PMAlpha. Do I need a custom shader / canvasitem for this? Thanks in advance

I cross posted this here: https://www.facebook.com/groups/godotengine/permalink/1006273609509233/

As well so if someone finds and answer please post it here too so if others have a problem they can get the solution!

:slight_smile:

Here are the direct images if anyone needs:

Glass Orb: http://i.imgur.com/zzJM4Ie.png
enter image description here