Godot Version
Godot 4.3
Question
I’ve been trying to learn more about how exactly the physics engine (2d & 3d) works under the hood, partly out of curiosity and partly because I want to see if I can hack a particular physics behavior into the engine. I can’t seem to find any resources that go over how the engine works besides how to use it. I was hoping for something like a white paper that goes over the governing equation, solver method used, constraints, collision calculation, etc.