Is there a way in GDScript to store in a variable the resulting shape of a CSGCombiner3D?

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:bust_in_silhouette: Asked By Jorvan

I’ve playing around with CSGCombiner3Ds and I’m curious if there exists a fairly simple way to generate a single shape (for example, a ConvexPolygonShape3D) for the whole combination of shapes in a CSGCombiner3D