I am making an isometric game with 2D lighting. Because of my game’s perspective I would like for the entirety of my player sprites to be lit with the same color as they are lit at their base (at their feet). Is there a simple way to do this?
My initial guess was that I could use Shaders to a) get the LIGHT_COLOR of a sprite at it’s base and b) apply that to each pixel’s LIGHT_COLOR. The problem I am running into is that there seems to be no way to do this like there is for a sprite’s texture. Am I missing something? Or is there another way to accomplish this effect?