Godot Version
Godot 4.4
Question
Ive been trying to get a specific node from a packed scene. Im using a spawner handler to follow a path3d and path3d follow node. Is there a way to reference those nodes inside my packed scene? Scene tree looks like this inside the packed scene:
Or would it just be easier to attach my handler directly to each path3D? if so will this cause any extra spawning issues for having multiples of the same script active? Thanks in advanced im really new to using handlers/ components.