Is there a way to have Label3Ds be affected by lighting

Godot Version

Godot 4.1.3.stable

Question

Hi there!

I’m trying to make a dynamic menu screen, where there is a control node overlayed onto a camera displaying a 3d environment with a light that turns on and off intermittently. Is there a way for the Label3D in my scene to be affected by this lighting?

Just set the draw flag mode to flag shaded. You can read this page for more information.

Thank you! Must have missed this when looking through the inspector.

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