Godot Version
4.x
Question
Is there a way to make nodes not show in the “Remote” scene tree?
I would like to have certain nodes hidden when inspecting scene structure in the Remote tab, so I was wondering if there’s a way to hide nodes from the tree.
Hi,
I don’t think you can do that. I may be wrong but I’ve never heard of such a feature and cannot find anything about it.
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Hello, thank you for responding.
I understand there’s no way to do this.
I have made a proposal about it
opened 09:24AM - 10 Dec 25 UTC
### Describe the project you are working on
Working on a desktop application pr… oject, heavy usage of UI components
### Describe the problem or limitation you are having in your project
When I'm creating custom user controls or containers, I would like to be able to hide non-relevant child controls from the Remote scene tree as I am interested in seeing and accessing the contents without all the noise around it
### Describe the feature / enhancement and how it helps to overcome the problem or limitation
Explicitly flagging nodes not to show in the Remote tab scene tree makes navigating through the tree a more pleasant experience.
### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
This could be implemented by giving the Node class a property that determines whether or not the node (and its children) are being displayed in the Remote tab scene tree
### If this enhancement will not be used often, can it be worked around with a few lines of script?
It could be an option that can be toggled on/off in the Remote tab scene tree. In that regard it would act like a filter, showing or hiding the flagged nodes.
### Is there a reason why this should be core and not an add-on in the asset library?
This should be core because it makes the real-time debugging of applications a more enjoyable experience
1 Like