I have an animated Ninepatchrect in my project to display dialogue (which, AnimatedTexture is now a deprecated class, which works, but do tell me if this is a bad idea) , and i can’t seem to find any way to make its child nodes transparency sensitive, becoming visible as the sprite comes in. Any ideas?
Hi, I see you’re talking about sprite masking, which seems like a good solution. I have a similar issue too, but I’m also wondering if there’s a way to make the sprite slowly fade in, instead of just appearing all at once. Any ideas?