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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Macryc |
I have a bunch of imported shaders with textures and the like in my scene. When I start the game it lags a bit each time a new shader enters the camera’s viewport. Is there a way to preload all shaders/materials a scene uses (including those from linked scenes etc., basically all resources used in a ‘level’) up front to prevent lags?
Perhaps this discussion on github is helpful for you:
https://github.com/godotengine/godot/issues/13954
wombatstampede | 2020-01-07 14:50