Godot Version
4.3
Question
I have a global enum of skill id as the following:
enum skill_id { BASH, FIRE_BALL, SLASH, WIND_CUTTER }
I want to take out only the magic skills, FIRE_BALL and WIND_CUTTER, and save them to another enum within a custom resource so that it shows as a dropdown menu on the inspector.
Is there a way to do this?