Is there any way to get the positions of an object in projectile motion for every keyframe?

GODOT 4.2.1 (3D)

Hi! I’m very new to Godot. I’ve found out how to make an object shoot in a projectile motion, but I want to know if there is any way to observe that motion outside of the play tab? Like in Blender, for example, where I can see the details and positions of the ball for every keyframe and also have a curve created as it shoots–is there any way to get those values in Godot 3D?