GODOT 4.2.1 (3D)
Hi! I’m very new to Godot. I’ve found out how to make an object shoot in a projectile motion, but I want to know if there is any way to observe that motion outside of the play tab? Like in Blender, for example, where I can see the details and positions of the ball for every keyframe and also have a curve created as it shoots–is there any way to get those values in Godot 3D?