Godot Version
4.3
Question
I’m recreating an old game and there are animations sometimes that need customizing etc.
What I’ve done so far is convert shapes to SVG’s and then perform simple animations like rotation etc, but for more complex animations I don’t really know what to do. I’ve also exported frames as pngs and created spritesheets from them, but they don’t let me customize specific elements like a movieclip does. Shader introduces artifacts or doesn’t even recognize a color fully sometimes due to what godot does with the images quality I think.
And now I stumbled across some articles where people directly imported SWFs to godot engine and/or converted them somehow for godot to interpret I think?
Is there a way I could export a particular sprite from a SWF with all of its PlaceObjects for manipulation?