Is there any way to load a .PCK with C#?

Godot Version

4.3-mono

Question

Is there any way to load a .PCK with C#?

I’m upgrading my project to C# but I don’t know whether the mod loader which is based on load_resource_pack works with C#.

Is in documentation.

private void YourFunction()
{
    // This could fail if, for example, mod.pck cannot be found.
    var success = ProjectSettings.LoadResourcePack("res://mod.pck");

    if (success)
    {
        // Now one can use the assets as if they had them in the project from the start.
        var importedScene = (PackedScene)ResourceLoader.Load("res://mod_scene.tscn");
    }
}