Is there any way to reuse 2d skeleton/cutout animations in Godot?

Godot Version

4.2

Question

I saw this video teaching how to download 3d base animations from mixamo and reusing it in different game characters

but is there any way to achieve a similar result in 2d? For example, I download an base animation (or create one from scratch) of a human running and I want to apply the same animation to a human enemy that has a different sprite and size.

thanks in advance